Depending on how serious it is, you may be faced with a permanent ban 4. No personal insultsĭo not specifically and personally attack anyone, provoked or unprovokedĪnything violating this will immediately be removed. If you wish to advertise a subreddit, youtube channel, website, etc., contact a moderator for approval before making your postĪdvertising without permission will lead to post removal 3. Post twice an hour at mostįailure to comply will result in post removal, and potentially a ban 2. Includes NSFW posts / comments, reposts, and other lazy / low effort content. “We have this crazy home environment, and parents don’t have time to watch their kids the way a teacher would,” Karamouzis said.The official subreddit for mope.io, the hit real-time browser game. The game is enjoying a resurgence during the pandemic, as kids are forced to learn on computers and ’s games can make learning math online fun. Meanwhile, the property had a big hit with its math game,, which schoolkids working on Chromebooks are now playing. Titles include Fratboy Girlfriend TD, Pencil Racer, LittleBigSnake, and 50 States. The company has 21 employees now, is profitable, and will likely hit $5 million in revenues. “We’re working down the list,” Karamouzis said.Īddicting Games has a $1.5 million convertible note (a loan that can be converted into shares in the company) from Toronto-based Enthusiast Gaming and has used that to expand. Addicting Games has been converting many of the old Flash titles to HTML5. Most of them are HTML5 games, which can run on the web or on mobile devices, as the original Flash platform is dying off. The company launches more than a dozen games a week. If they grow quickly, Addicting Games will buy them outright, as is happening with Mope.io. Since 2018, the company has been finding and publishing titles with promising developers. The company now has more than 5,000 games from hundreds of independent developers. It was the craziest acquisition we had done.” “One of their engineers brought a physical server out and put it in the trunk of my car, the same day that security took over the entire building,” Karamouzis said. And he picked up a server that put Addicting Games (and Shockwave) back in business. Karamouzis drove to the company in Beverly Hills, California. Just give it to us.’ They were heavily in debt and we were able to give them money to extend their runway for a couple of months.” “He said, ‘We can’t support it.’ We said, ‘We built this and so we don’t need any support. And they had already fired their engineering team, and Shockwave was for sale,” Karamouzis said. “As they were imploding, I reached out to their CEO. In 2014, Defy Media acquired GameTrailers, Addicting Games, and Shockwave from Viacom. ![]() “We learned a lot about analytics at Jam City and applied that to educational games,” Karamouzis said. Karamouzis spent two years at Jam City before leaving to launch a new startup,, which builds games around math and other educational topics. Karamouzis stayed on for a while and then left to start a new company, Hallpass Media, a social gaming portal that was acquired in 2011 by MindJolt (the predecessor of Jam City). In 2006, Viacom’s MTV Networks bought Atom Entertainment, including Shockwave and Addicting Games. The company was acquired by Atom Shockwave, one of the original makers of games based on Macromedia’s Shockwave and Flash players. Karamouzis founded Addicting Games in 2000, when it also went by FPS Networks. ![]() If Addicting Games sounds familiar, that’s because it has been around a long time. Addicting Games will use its development resources and capital to improve the game’s features and optimize functionality to create a more in-depth and engrossing creature survival experience. Karamouzis said Mope.io has 65 million unique players on the web and 7 million on iOS and Android. Addicting Games CEO Bill “Kara” Karamouzis said in an interview that the deal is part of a plan to keep growing the company’s user base. This kind of game doesn’t grab headlines.
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